From Layout to Animation
In a previous article The Evolution of a Functional Prototype I demonstrated how to transform sketches into prototypes backed by database content and applicatio...
Insights, development logs, sketches, and tutorials covering ultimate usability design, graphics engine development, software systems, and mechatronics workbench engineering.
In a previous article The Evolution of a Functional Prototype I demonstrated how to transform sketches into prototypes backed by database content and applicatio...
In a previous article From Sketch to Prototype I illustrated the change from fuzzy whiteboard sketches to more structured and formal HTML prototypes. In this ar...
Inspired by my pervious post about Visualizing Software Systems I started to think about the more general problem of information visualization. The major differ...
Developing graphical user interfaces requires us to develop visual representations of information and controls. My previous article, From Sketch to Prototype, e...
One problem computer science has compared to many other technical disciplines such as physics or architecture is to create and communicate mental pictures of th...
I have been long thinking how to reorganize my website to migrate from a pure blogging system to a more complete personal portfolio while keeping an original bu...
Since I have been asked for the code behind some articles, I decided to put online a separate website for public tracking and distributing the software projects...
Beginning of this week the research group I currently work at was going onto a two day seminar trip onto the country side south of Munich. Since we are a very l...
Some time ago I was testing the capabilities of JavaScript and vector graphics toolkits such as SVG (Mozilla Firefox, Opera, Safari) and VML (Microsoft Internet...
To improve my drawing skills recently I bought a book about stick figure drawing. Here is the result of my first exercise, but don't have too high expections ju...