Delta Dynamics: WebGL Ecosystem & Water Simulator
Low-poly ecosystem simulator featuring real-time dynamic terrain, GPU-accelerated water flow, resource management, and local LLM-driven AI behaviors.
Technology Readiness Level
Technology Validated in Relevant Environment
The technology is integrated with realistic supporting elements and simulated interfaces, tested under high-fidelity conditions that simulate the anticipated operational environment.
Framework alignment: Standardized 9-level TRL (NASA / EU Horizon Europe).
Core Challenge
Real-time ecosystem simulation with fluid mechanics and autonomous entity behavior typically requires native desktop engines or heavy server infrastructure.
System Architecture
A lightweight client-side ecosystem simulator in React and Three.js running GPGPU shallow-water equations in custom shaders and local LLM agents in-browser via Web-LLM.
Key Capabilities
- GPGPU Water Simulation: Real-time shallow-water equations evaluated via ping-pong framebuffers in GLSL fragment shaders with CFL stability clamping.
- Local AI Agents: On-device entity reasoning powered by Web-LLM directly in the browser without server API calls.
- Low-Poly Topography: Interactive terrain sculpting and dynamic moisture routing in an isometric 3D landscape.
- Resource Ecosystem: Dynamic interaction between water levels, vegetation growth, and autonomous agent life cycles.
Technology Stack
- Graphics & Simulation: React, Three.js, WebGL / WebGPU, Custom GLSL Shaders
- Hydrology Model: Shallow Water Equations, CFL Flux Clamping, Ping-Pong Framebuffers
- Client-Side AI: Web-LLM, In-Browser Inference, TypeScript
Verifiable Outcomes
- Real-time 60 FPS water flow simulation computed entirely on the GPU.
- 100% client-side execution with zero backend infrastructure requirements.
- In-browser local LLM integration enabling autonomous agent behavior.




