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Delta Dynamics

Low-poly ecosystem simulator featuring real-time dynamic terrain, GPU-accelerated water flow, resource management, and local LLM-driven AI behaviors.

🚀Project Details & Focus

Delta Dynamics is a dedicated solution designed with the core principles of reliability, usability, and modern architecture. It addresses critical needs in agentic-ai, artificial-intelligence, gpgpu systems.

Key Areas of Focus:

  • agentic-ai: Implementation of standards, optimized performance, and interdisciplinary support.
  • artificial-intelligence: Implementation of standards, optimized performance, and interdisciplinary support.
  • gpgpu: Implementation of standards, optimized performance, and interdisciplinary support.
  • local-ai: Implementation of standards, optimized performance, and interdisciplinary support.
  • react: Implementation of standards, optimized performance, and interdisciplinary support.
  • shaders: Implementation of standards, optimized performance, and interdisciplinary support.
  • simulation: Implementation of standards, optimized performance, and interdisciplinary support.
  • threejs: Implementation of standards, optimized performance, and interdisciplinary support.
  • web-llm: Implementation of standards, optimized performance, and interdisciplinary support.
  • webgl: Implementation of standards, optimized performance, and interdisciplinary support.

📸Screenshots & Interface

Ecosystem Simulation View: Low-poly terrain visualization with active resource flows and LLM-driven AI agents.

Ecosystem Simulation View

Low-poly terrain visualization with active resource flows and LLM-driven AI agents.

Terrain Editor UI: Interactive tools to manipulate topography, water flow vectors, and simulation parameters.

Terrain Editor UI

Interactive tools to manipulate topography, water flow vectors, and simulation parameters.

GitHub Repo

delta-dynamics

A low-poly ecosystem simulator featuring real-time dynamic terrain, GPU-accelerated water flow, resource management, and local LLM integration for AI entity behavior. Built with React, Three.js, and Web-LLM.

Language:
TypeScript
Stars:⭐ 2
Last Active:May 30, 2026

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Have questions about the architecture, want to contribute, or discuss commercial adoption and licensing? Feel free to reach out directly via email.

Project Inquiry & Collaboration

Send an email request to

georg.hackenberg@fh-wels.at

Typically responding within 2 business days.

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