GPU Water Flow & Hydrology Shaders in Delta Dynamics
Real-time shallow water and groundwater simulation shaders on the GPU at 60 FPS using WebGL, Three.js, and FBO ping-pong texture computation.
Massively parallel compute shaders and general-purpose GPU processing for high-performance numerical algorithms.
Real-time shallow water and groundwater simulation shaders on the GPU at 60 FPS using WebGL, Three.js, and FBO ping-pong texture computation.