GPU Water Flow & Hydrology Shaders in Delta Dynamics
Real-time shallow water and groundwater simulation shaders on the GPU at 60 FPS using WebGL, Three.js, and FBO ping-pong texture computation.
Computational modeling, water cycle simulation, and sensor-driven resource management in hydrological systems.
Real-time shallow water and groundwater simulation shaders on the GPU at 60 FPS using WebGL, Three.js, and FBO ping-pong texture computation.