
Zeilenexakte Text-Geometrie & 2D-SDF-Gitter mit TreeWalker im Hero-Layout
Wie wir mit TreeWalker, Range.getClientRects() und 2D Signed Distance Fields (Quilez smin) ein kollisionsfreies Hero-Layout mit 60 FPS Canvas-Batching bauten.
Algorithms and rendering techniques for 2D and 3D visual synthesis, rasterization, and vector transformations.

Wie wir mit TreeWalker, Range.getClientRects() und 2D Signed Distance Fields (Quilez smin) ein kollisionsfreies Hero-Layout mit 60 FPS Canvas-Batching bauten.

Wie wir ein reales Porträtfoto über Gemini, Inpainting und Depth Anything V2 in ein lebendiges WebGL-POM-Gesicht mit adaptiver Mimik-State-Machine verwandelt haben.
Compare WebGL, Three.js, Cytoscape.js, and Vis.js for interactive network graph visualizations in JavaScript. Benchmark performance and layouts.
Real-time shallow water and groundwater simulation shaders on the GPU at 60 FPS using WebGL, Three.js, and FBO ping-pong texture computation.

To better understand the behavior space and its heuristic exploration using our tool Xtream we developed a proprietary 3D visualization. The visualization shows...

The history of me developing 3D engines for the Web goes back quite a while. It was revived after working at Siemens Corporate Research because they had the nee...
Open-source TypeScript wrapper and CLI converting STEP and IGES CAD geometries into web-optimized 3D formats (GLTF, GLB, OBJ) via OpenCASCADE Technology and WebAssembly.
Interactive physics-based simulation and 3D visualization tool for thermal welding processes and automated weld seam geometry estimation.